
After creating and releasing the initial version of Ornatrix, I could see it being adopted and loved by the 3ds Max community.

This meant it had to behave similarly to Edit Poly, Edit Spline, and other beloved 3ds Max gems. I wanted to make a hair tool that closely fits in with 3ds Max' existing pipeline for polygons and curves. Immediately I worked on Ornatrix and a few other tools inside 3ds Max. So I quit my job there and started Ephere. While working on 3d cartoons I realized that user-friendly hair was something both challenging and badly needed in the industry. I have been long interested in all aspects of realizing 3d characters. How did it all start? What was the original idea behind Ornatrix? How long have you been in business?Įphere started in 2003 when I was working in a small studio in Toronto as a modeler. Our focus is hair, fur and feathers creation, simulation and rendering. My name is Marsel Khadiyev, I am the CEO and founder of Ephere Inc., we are a small company who specializes in making tools for the visual effects industry. Hi Marsel, thank you for taking the time! Tell us something about you and your work at Ephere, please. We are happy Marsel Khadiyev, Ephere's CEO and founder was open to talk about the enthusiastically celebrated and powerful plugin. RebusFarm's family of cooperation partners just grew by one more well-known member: Ephere's Ornatrix now comes with 100 RenderPoints per license!
